Showcase: Rodrigo Monteiro


   Showcase: Rodrigo Monteiro

Bossa Studios senior games developer, Rodrigo Monteiro talks to me about his work, what inspires him and his daily routine.


Tell me a little bit about yourself. Who are you & What do you do?

My name is Rodrigo Monteiro, I’m a video games programmer from Brazil, who has lived in London, UK, for the past two years. I’ve been developing games, mostly on my own, since 1996, and I currently work as a senior games developer at Bossa Studios.

What is your typical daily work routine?
As a games developer, there isn’t much of a daily routine. The nature of the job is to be flexible and adapt to different day to day situations. A typical day will probably start with a short meeting, though, and from there, the rest of the day is a scramble to achieve the current goals in whichever way is more fitting. 🙂
What do you do in your spare time?
I play lots of video games and board games, watch documentaries, play around constructing things (like robots), and make my own games – in a way, developing games is both my profession and my hobby. 🙂
What triggers your creative spark and how do you see it through?
It’s hard to pinpoint a creative spark. It can be anything, really. What happens most of the time, though, is that I don’t get motivated until after I’m working on something – so I force myself to start, even if I’m not feeling it, and let the inertia guide me through.
What tools and mediums do you use?
As a programmer, I use lots of tools, though my tool of choice is Microsoft Visual Studio 2013, which covers both C++ and C#, my two favourite programming languages. My engine of choice is Halley, the engine that I’ve written myself in my spare time, though at work we use Unity.
What one piece of your work best represents you?
Very difficult question. In the end, I’d probably answer Halley, because it’s a result of years of my struggle trying to make a game engine the way I believe it should work. 🙂
Who and/or What inspires you?
As a person, the answer has to be Carl Sagan. Watching Cosmos was, in a very literal and non-exaggerated sense, a life changing experience for me. His perspectives have re-shaped how I see the world, and I’m glad for it. On a professional level, it’s a much more difficult question – I don’t think that any specific programmer or game designer inspires me, in particular.
What has been you most enjoyable piece of work to date?
I don’t have a favourite piece of work. All experiences are enjoyable to a degree, but also have their un-enjoyable moments. If I had to choose, I’d probably go with Halley again.
What/Who would be your ultimate client or dream job?
I get paid to develop great games, so I can’t ask much more than that. 🙂 The only thing that would be better would be to be given mountains of money to make whichever game it pleased me, but that sounds a bit utopic? 🙂
If there is one piece of advice you could give to aspiring creatives, what would it be?
Start working on what you like, RIGHT NOW. Don’t wait for college, don’t wait for a job – those will only make pursuing your creative dreams harder. Teach yourself any skill you need and get working. Meet like-minded people and work together, if you’d like. Just go out and, as Neil Gaiman would say, make good art.